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Farflung 

3D puzzle/horror game created in Unity over course of a semester with support from fellow group members. Heavy focus on resource management and exploration. 

I was primarily in charge of the art direction and environmental design of the spaceport in which the game is set. Besides a few models cited in credits all other modeling, animation, texturing, and lighting was my work.

I really enjoyed working on the environmental planning while sticking to our idea to keep things fairly simple due to time constraints, we focused on visual story telling through props in order to tell a general narrative regarding what went wrong before you the player arrived in this spaceport.

Timeline

Spring 2025 (3.5 months)

Software

Maya, Substance Painter

Concepts

Concept illustrations, initial floorplan layouts and other misc. conceptual work.

Key Models Progress

Creature (enemy) model, Main player model, breaker, terminal, and other key items.

Key Models Video Demos

Creature (enemy) model, Main player model, breaker, terminal, and other key items.

Final Build and Beyond

To see the final build please visit the ITCH.IO link listed at the top of the page.

We currently have a lighting update build in the works to allow for the game to run on lower end PC's. As a student project there are a few unfinished spots and the game does not have a "true" ending but is about 90% playable in its final state on the ITCH page!

Thank you for checking out this labor of love. From Farflung studios, we hope you have fun in the dark!

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